XNA Cutscene Camera Library

I’ve converted my Cutscene Camera from HDL into a small library with a simple API which is designed to allow anyone to create smooth camera moves with the minimum of effort, it even supports changing the field of view. The API makes it easy to incorporate the camera straight into your code by creating View, Projection or View/Projection matrices for you based on the the current time value, and if you need more control you can extract the current camera position, look at target and Field Of View directly and build your own matrices.

You can download the library which contains instructions on how to use it, plus a small demo application here.

3 Responses to “XNA Cutscene Camera Library”

  1. Alex says:

    Thanks for this library.

    A few suggestions: It would be nice if we could call a custscene not by the amount of time, but at any time and instead of passing the actual time, we could be passing how many time to reach to that position. We could also pass a start and end position.
    Another suggestion would be to have a reset to a position option.
    Also, it would be nice if we have some kind of fading to a color or to image effect.

  2. Leila says:

    This is great info to know.

  3. Hangman says:

    Thanks for this nice library.

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