Well XNA has finally been properly released, and to celebrate I thought I’d knock up a proper game, I’m putting DiceMan2 on ice for now, and working on a really old idea I had, the game is called HDL (Helicopter Defense League), in the game you play the pilot of a new helicopter, the MRCH-17, which is being put into service for the first time. The game will feature multiple missions all over the world. The HDL are an organisation that runs anti-terror operations wherever they’re needed.
You are the groups best pilot, which is why you were chosen for the new chopper. During your missions you’ll uncover the truth behind the recent increase in terrorist activity and enter the shady underside of government policy.
I’ve got a basic engine up and running, I need to get the models working with shadows, which should hopefully be soon, I just know that it’ll break the engine when I first stick it in, so I wanted to get something working first.
The game also has a level editor built into the PC debug build, the levels are effectively tilemaps, but using 3d models for tiles, there are three layers to the map currently, the tilemap itself, and object map which lays 3d objects ontop of the map, and the height map, which is used to make the levels less flat. The editor currently allows editing of the tiles and heights, objects and entities will come later once I’ve made some test models to place on the map.
Below are a couple of screenshots, the game runs at 1280×720, I’ve not got my XNA Creators Club subscription yet, but when I do I’ll test it out on the Xbox 360, I dont have a HD TV at the moment, so I’ll be able to see how it handles scaling down to SDTV resolutions.
Screen 1: Makeshift Title Page (click on thumbnail for full image)

Screen 2: Ingame test engine (click on thumbnail for full image)

The game is viewed from a topdown view which rotates with the helicopter, eventually the levels will have shadows, and a proper effect for the water (wont be transparent,since there’s nothing below it), for now the water level slowly rises and falls (hardly noticable at the moment), the current tile set is very simple since this is a test, the helicopters rotor blades turn, although it probably doesn’t look like it in the two shots since the blades at similar angles in both. The view actually zooms in and out as you rise/fall, with both the helicopter and landscape scaling in opposite directions, which looks pretty neat.
Check later for updates about the characters, story, weapons and other useless information.