I’ve created a model of the first ground based weapon for ATF, it’s called the MRAC (Multi-Role Assault Carbine) it will be on of the best ranged weapons ingame, so I guess I should explain how weapons and specials work together so you get the picture.
Archive for October, 2006
First ATF Weapon Concept
Saturday, October 28th, 2006More ATF documents up
Monday, October 9th, 2006I’ve added some more pages to the ATF documentation, this time I’ve added Skill Trees, Ship Types and Ship Weapon Types.
These Skill Trees provide a high level view of how the skills system will work in the game, specific skills, XP requirements and actual bonuses/skills given by the trees will come at a later date, however the overall view should give you some idea of how the system works.
The Ship Types provide an overview of the main classes of ships in the game, ships will in general belong to more than one class, depending on the features the ship supports, but this document describes the sort of role each type provides both in combat and general.
The Ship Weapon Types describes the types of weapon systems that ships can carry to defend themselves (or attack with if nessecary), this gives you an idea of the sorts of weaponary you’re likely to see in the game. Two weapons stick out as particularly interesting, one is the biggest in the game, the LAC cannon (think MAC cannon in Halo) which is a massive linear accellerator weapon that hurls giant projectiles at an appreciable fraction of the speed of light at targets, and the Shield missile, an interesting concept for circumventing the shielding on starships due to the fact that overlapping shields with the same polarity will reinforce each other and expand the shield bubble, making it possible for the missile to pass straight through a ships shields, however such missiles are by their very nature slower and far more expensive than any other type of projectile or missile.
Diceman XNA Update
Saturday, October 7th, 2006I’ve ported more of the code from the original C version of DiceMan to the XNA framework. (more…)
Turning Non-Gamers into Gamers
Saturday, October 7th, 2006I know the title sounds haughty and I’m not going to claim to be an expert on such matters, but given Nintendo’s aim with the Wii console, I thought I’d take a game developers view of how I would go about making it easier to get new people into gaming.
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