I’ve created a model of the first ground based weapon for ATF, it’s called the MRAC (Multi-Role Assault Carbine) it will be on of the best ranged weapons ingame, so I guess I should explain how weapons and specials work together so you get the picture.
Archive for the ‘Online Games’ Category
First ATF Weapon Concept
Saturday, October 28th, 2006More ATF documents up
Monday, October 9th, 2006I’ve added some more pages to the ATF documentation, this time I’ve added Skill Trees, Ship Types and Ship Weapon Types.
These Skill Trees provide a high level view of how the skills system will work in the game, specific skills, XP requirements and actual bonuses/skills given by the trees will come at a later date, however the overall view should give you some idea of how the system works.
The Ship Types provide an overview of the main classes of ships in the game, ships will in general belong to more than one class, depending on the features the ship supports, but this document describes the sort of role each type provides both in combat and general.
The Ship Weapon Types describes the types of weapon systems that ships can carry to defend themselves (or attack with if nessecary), this gives you an idea of the sorts of weaponary you’re likely to see in the game. Two weapons stick out as particularly interesting, one is the biggest in the game, the LAC cannon (think MAC cannon in Halo) which is a massive linear accellerator weapon that hurls giant projectiles at an appreciable fraction of the speed of light at targets, and the Shield missile, an interesting concept for circumventing the shielding on starships due to the fact that overlapping shields with the same polarity will reinforce each other and expand the shield bubble, making it possible for the missile to pass straight through a ships shields, however such missiles are by their very nature slower and far more expensive than any other type of projectile or missile.
Adding Pages
Thursday, September 7th, 2006I’ve started adding some pages to the site, some background about the games I’ve worked on, and some initial concept documents for my MMO design called ATF (Alliance Trade Federation), you can check them out on the right. There will be more documents to come as I remember all the stuff that I came up with in my mind. So far we have an overview and information about Missions, Travel, Ships, Player Organisations and PvP. Later will come some outline Skill trees (without full skills since they’re still in early concept), plus a full back story to the game (be warned there’s a lot of back story).